![]() Silas already has an incredible Def stat, so Steady Stance helps to solidify him as a physical wall. Unlike the related skills Close Def 3 and Distant Def 3, his Res stat will not increase, but having a guaranteed Def buff regardless of the weapon used is a huge plus. His A slot skill Steady Stance 3 will give him Def +6 when the foe initiates combat. Additional defensive ability with Steady Stance This weapon combined with his decent Atk stat and some invesment can make it easy for him to take out powerful red armored units like Winter Tharja and Zelgius. Silas' most powerful weapon, the Slaying Spear+ is effective against armored units. ![]() Silas Strengths His weapons are strong against armored units Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat. Silas is a close physical attacker (range = 1). Silas Roles, Strengths, and Weaknesses Silas Roles Silas - Loyal Knight Roles Note: Stats bonuses from skills are not taken into account. If you prefer a more offensive Silas, then you can rock a +Atk IV instead. This makes him very tanky against all physical units. At +10 Merges, Silas's Def will reach 43. We recommend a +Def IV when merging Silas to 10. Check out the builds section to know more! +Def for a +10 Merge For him to score follow-up attacks, you can just inherit a skill like Quick Riposte 3 onto him. His Spd is pretty low and very unreliable so its fine to take a -Spd IV. With it, he can even survive blows from some green units. A +Def IV allows him to specialize in tanking physical attacks. The best IVs for Brave Silas are +Def and -Spd. If not, consider what stat your hero needs most. When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. ![]() ◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws See the IV Checker for All Units (Bonus granted to unit even if no allies are adjacent. At start of even-numbered turns, grants Def +6 to unit and adjacent allies for 1 turn.
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